Share - copy and redistribute the material in any medium or format Overwatch & Code out side the work of people mention above is licenses under: Attribution-NoDerivatives 4.0 International ![]() May the Pineapple Kringle lead you too happiness. Special Thank You to CeeJay.dk & Dorinte. - JORGE ALBERTO MARCIAL BASILI | GUALBERTO AGUILAR TORRES | GABRIEL SÃNCHEZ PÉREZ3 | L. Explicit Image Detection using YCbCr Space Color Model for basic Skin Detection SRGB CIELAB CONVERSIONS Ported by Prod80. Origina LUT algorithm by Ganossa edited by | MartyMcFly | Otis_Inf | prod80 | - Base LUT texture made by Prod80 Thank you. A slightly faster buffer-less vertex shader trick by CeeJay.dk Poisson-Disc Sampling Evenly distributed points on a rotated 2D Disk Generate Noise is Based on this implamentation Cohen | Dani Lischinski | Matt Uyttendaele TAA Based on my own port of Epics Temporal AA Improved Normal Reconstruction From Depth ![]() ![]() Computer graphics & visualization Global Illumination Effects. GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look Nayar and Oren Simple Scattering Approximations 16.2 ![]() Michael Bunnell Disk Screen Space Ambient Occlusion or Disk to Disk SSAO 14.3
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